//
//   Messages from perk.c
//
//
//   PERK NAMES
//
//begin 8th September2000
name_awareness           = {}
name_bonusHtHAttacks     = {ͽս}
name_bonusHtHDamage      = {ͽֹ˺}
name_bonusMove           = {ƶ}
name_bonusRangedDamage   = {ĳ˺}
name_bonusRateofFire     = {⿪ٶ}
name_fasterHealing       = {ٻָ}
name_moreCriticals       = {һ}
name_nightVision         = {ҹ}
name_radResistance       = {ֿ}
name_toughness           = {ǿ}
name_strongBack          = {Ʊ}
name_sharpshooter        = {}
name_silentRunning       = {ö}
name_survivalist         = {}
name_masterTrader        = {}
name_educated            = {֪ʶ}
name_healer              = {ҽʦ}
name_fortuneFinder       = {Ѱ}
name_betterCriticals     = {ǿһ}
name_slayer              = {ƻ}
name_sniper              = {ѻ}
name_silentDeath         = {ɱ}
name_actionBoy           = {С}
name_lifegiver           = {ǿ}
name_dodger              = {}
name_snakeater           = {}
name_mrFixit             = {ά޴ʦ}
name_medic               = {ҽѧʶ}
name_masterThief         = {͵}
name_heaveHo             = {ɵ}
name_pickpocket          = {ֿտ}
name_ghost               = {û}
name_explorer            = {̽ռ}
name_flowerChild         = {Ƥ}
name_pathfinder          = {Ѱ·}
name_scout               = {}
name_mysteriousStranger  = {İ}
name_ranger              = {Ұ}
name_quickPockets        = {ٷ}
name_swiftLearner        = {}
name_tag                 = {س}
name_mutate              = {ͻ}
name_adrenalineRush      = {ر}
name_cautiousNature      = {ɹ}
name_comprehension       = {}
name_demolitionExpert    = {ר}
name_gambler             = {ͽ}
name_gainStrength        = {}
name_gainPerception      = {Ӹ֪}
name_gainEndurance       = {}
name_gainCharisma        = {}
name_gainIntelligence    = {}
name_gainAgility         = {ݶ}
name_gainLuck            = {}
name_harmless            = {ϻ}
name_hereandNow          = {ȼ}
name_hthEvade            = {ͽֹ}
name_lightStep           = {ӯ}
name_livingAnatomy       = {}
name_negotiator          = {̸ר}
name_packRat             = {µ}
name_pyromaniac          = {ݻ}
name_quickRecovery       = {۲}
name_salesman            = {Ա}
name_stonewall           = {ͭǽ}
name_thief               = {}
name_weaponHandling      = {ר}
//new perks
name_stuntMan            = {ؼԱ}
name_crazyBomber         = {ը}
name_roadWarrior         = {·սʿ}
name_gunner              = {}
name_leadFoot            = {Ⱥ}
name_tunnelRat           = {}
name_bracing             = {ǹ}
name_flexible            = {л}
name_bendTheRules        = {Ť}
name_breakTheRules       = {ƻ}
name_loner               = {}
name_teamPlayer          = {ŶӾ}
name_leader              = {쵼}
name_hitTheDeck          = {}
name_boneHead            = {}
name_brownNoser          = {С}
name_dieHard             = {}
name_drunkenMaster       = {ȭ}
//race specific
//ghouls
name_radChild            = {֮}		
name_cancerousGrowth     = {ʽ}
name_bonsai              = {辰}
//Super Mutants
name_steadyArm           = {ǿ˫}		
name_psychotic           = {쳣}	
name_toughHide           = {Ƥ}	
//Death Claws
name_deathSense          = {ֱ}	
name_brutishHulk         = {Ұ}
name_talonOfFear         = {־֮צ}	
name_hideOfScars         = {˲ֲ}	
//Joke Perk
name_wayOfTheFruit       = {ˮ֮}

//
//   PERK DESCRIPTIONS
//
desc_awareness           = {˾֮ͿɻκӲ֮һѶԿȷʵԼй֮κѶ}
desc_bonusHtHAttacks     = {ѾѧϰԶİ壬߼򵥵˵ǳȭȽϿ죬Σڽͽֹʱٻ1ж}
desc_bonusHtHDamage      = {ͽսľΪ˺ʱƣÿ1ζȼͿͽ빥ʱö15%˺}
desc_bonusMove           = {ÿһζƶĵȼÿ1жͿԶ20%ƶ}
desc_bonusRangedDamage   = {ϵѵʹԶսʱرÿ1ȼͻڳϵĶ15%˺}
desc_bonusRateofFire     = {۰ٶȿһЩȻԭͬ׼ȷȡÿһνгĹʱٻ1ж}
desc_fasterHealing       = {ÿһĵȼͿڻָٶϻ+2ƣǶһָٶȵļȨָȽϿ졣}
desc_moreCriticals       = {ӵͿиĻսһÿáһһȼͿ5%Ļһ˲ѡȡ}
desc_nightVision         = {ѡҹ֮Ϳںڰпøĺڰȼ20%}
desc_radResistance       = {ڵֿͷɵĸӰȷнϺõı֣ÿ1ȼͿԸĽԷ15%ֿʳʬѡȡ}
desc_toughness           = {ǿʱܵ˺ҲȽ١ÿ1ȼͿ+10%һ˺ĵֿ}
desc_strongBack          = {ҲԽ⡹ÿ1ȼͿԶ౳50װ}
desc_sharpshooter        = {ӵдԶ֡ÿ1ȼͿϻø֪+2ơɱǧ֮ûôɹ}
desc_silentRunning       = {ѡ֮ͻӵѸƶбְͬһʱǱмܡûһʼܲԭǱеͻ¶š}
desc_survivalist         = {ǻĴʦṩն񻷾Ļܿ+25%}
desc_masterTrader        = {ǳڽ׵һ - Զм۵ļ۸Ʒ֮ͻ̵˹Ʒʱ25%ۿۡ޷ѡȡ}
desc_educated            = {ÿ1֪ʶӵĵȼͻʱ+2ļܵðչԽõԽá}
desc_healer              = {֮ҽ彫øΪɡÿܵ1ȼͿʹüȰҽƼʱҽ4-10}
desc_fortuneFinder       = {ѰҽǮϵ츳ɳĮУҵĽǮ}
desc_betterCriticals     = {սɵһΪˡһϵļϻ20%ļȨ⼸ȷ˻и˺ܹɣⲢӰһĻʡ޷ѡȡ}
desc_slayer              = {ƻ˼䣡ͽֹ֮£ÿһԶһɻˡ}
desc_sniper              = {ǹеʹ֮Դؾͨѡ֮κһսУʹóɹػĿ꣬ͨļ춨Զرһ޷ѡȡ}
desc_silentDeath         = {Ǳʱӱһһɾ2˺ͽֹɱ͵Ķ}
desc_actionBoy           = {ÿ1ȼĻСӣϣĻҲԸĳɡŮÿһεսغлöжʹЩжκ顣}
desc_lifegiver           = {ÿ1ȼͿÿʱ4Щԭȵÿȼõ}
desc_dodger              = {ӵսͱȽϲױСĻĻ׵ȼȨ֮⣬Ļ׵ȼϻ+5ơ}
desc_snakeater           = {óԣһÿ1ȼͻڿ+25%}
desc_mrFixit             = {Ŀǰά޺ͿƼһλ10%ļȨһİҹ˺κˣ}
desc_medic               = {ҽѧʶĿǰļȺҽƼһ+10%ҽƼֺö}
desc_masterThief         = {һλ͵רԵͿģ͵Լϻ+15ơϿٸɡ}
desc_heaveHo             = {ÿ1ȼͿʹͶʱ+2Ͷľ롣ľ볬ԭ̵ơ}
desc_pickpocket          = {С͵Եļ͵Եļɲκ˲ΪͿСԷص¶һչ͵ԡ}
desc_ghost               = {̫ɽһϡ΢ͻΪûǱмܻںڰ+20%}
desc_explorer            = {̽ռҡӰǿҵȤĵص㡣ͻкܴĻҵص}
desc_flowerChild         = {֮ͱȽϲܵѧҩƷӰ죨ʵϣ-50%Ļʣ˳ҩЧʱҲһһʱ䡣}
desc_pathfinder          = {ѰҽݾȽУÿ1ȼͼʱͻ-25%}
desc_scout               = {Զ˸Ľʹͼϵ̽ķΧڸһڷ¼Ҳý϶Ļᡣ}
desc_mysteriousStranger  = {֮ͻ1λİ˵ע⣬᲻ʱسЭĶսɥɱ油λá}
desc_ranger              = {Ļܿ15%ѡĻиĻȥ¼}
desc_quickPockets        = {ѾѧΰװøãʹƷȡƷʱ軨ѵжԼ롣}
desc_swiftLearner        = {ѡ֮Ǹ˵ļһˣÿһȼͻÿλõľ+5%ѡ}
desc_tag                 = {ļѾչһ׶ΣѡһسܣTag Skillسٶȱһ}
desc_mutate              = {ĮķѾıһTraitsͻΪĶ.....}
desc_adrenalineRush      = {͵һʱͻ+1}  // Adrenalin Rush
desc_cautiousNature      = {ڻøΪ˱øǱߡֻ֮Ҫλã֪+3}  // Cautious Nature
desc_comprehension       = {ĶʱͶערע΢Сϸ֮ϣĶ鼮ʱԻñһ㻹50%ļܵ}  // Comprehension
desc_demolitionExpert    = {˴ʱ䣬ҡһΪרеרңըԤʱ䱬Ҳܹɸ˺}  // Demolition Expert
desc_gambler             = {You can roll with the best of them.  ĶĲ+20%}  // Gambler
desc_gainStrength        = {֮Ϳ+1}   
desc_gainPerception      = {֮ĸ֪Ϳ+1}
desc_gainEndurance       = {֮Ϳ+1}
desc_gainCharisma        = {֮Ϳ+1}  
desc_gainIntelligence    = {֮Ϳ+1}
desc_gainAgility         = {֮ݶȾͿ+1}
desc_gainLuck            = {֮Ϳ+1} 
desc_harmless            = {޹ڶ͵ʱΪɡ͵Լܻ+20%֮צѡȡϻ}  // Harmless
desc_hereandNow          = {ѡ֮ٶȻ}  // Here and Now
//desc_hthEvade            = {˫ϵƷǿյģĻغϽʱÿ1δõж+2Ļ׵ȼ+1һͽֹܵ1/12}
desc_lightStep           = {ԼʹĻһ롣}
desc_livingAnatomy       = {ǵŵ㼰бȽϺõʶĿǰҽƼһ+10%Ҷ˺+5}
desc_negotiator          = {һɸ̸߳רңֻܺ͸кֽнף粻ֹ֮ͨؽڡ֮Ľ׼ܿ+20%}
desc_packRat             = {ǳĵáЧʡʹܹȽɵضһЩҪõĶ}  // Pack Rat
desc_pyromaniac          = {ʹԻΪʱԴﵽ˺ƺǻҵķʽ֮¡}  // Pyromaniac
desc_quickRecovery       = {ʱԺܿػָ}  // Quick Recovery
desc_salesman            = {һλɫԱ֮ڽ׼ϻ20%ļȨﲻܵԱ}  // Salesman
desc_stonewall           = {սкѱ}  // Stonewall
desc_thief               = {֮ѪͨѪܡѡ˵֮ĿǰǱС͵Ժ弼ϻһ+10%ļȨһ㵽ĵҲһúúõĵ}  // Thief
desc_weaponHandling      = {ʹñһҪһЩͼҪʱ춨ϻ+3ơﲻѡȡ}  // Weapon Handling
//new perks
desc_stuntMan            = {ѧ˵Ĺˤ򱻱ʱܵ˺-25%ҼʻҲ10%ļȨڡ쳾ս԰桹ﲢûлؼĶ}
desc_crazyBomber         = {Ҳսüëˣ֮ʹñʱʧܣıｫȥ׹ܻ衣޷ѡȡ}
desc_roadWarrior         = {ѧͬʱͬʱСǹеͼʻһ̨ʱеκεĲﲻῪ޷ѡȡ} 
desc_gunner              = {ƶĳ׼ȷһƶеĳʱĻлʻ+10%}
desc_leadFoot            = {ķӦͼʻʹһٺ֣һ˷̺ͻٶϻ25%ļȨ}
desc_tunnelRat           = {СӤУһ÷ɿӤúͲͬٶǰ}
desc_bracing             = {Ѿѧվʱļɣڲվˡͼʱ+2ơ}
desc_flexible            = {¶׻վٶȱȱ˿1}
desc_bendTheRules        = {ѡ֮һοԻöʱԴκһѡõĶһƣ}
desc_breakTheRules       = {ѡ֮һؿԻöʱͿƵѡκһֶ}
desc_loner               = {ӵͯʹȽϰڵСӳԱӰʱе㶼+10%}
desc_teamPlayer          = {Сһͥﳤ󣬲ʹŶ﹤ȽˮŶӳԱӰ֮ʱм춨Ϳ10%}
desc_hitTheDeck          = {ڡϮ۵ķӦ൱Ѹ٣ʹܵ򹥻ͷɽʽʱֻܵһ˺}
desc_boneHead            = {֮һʱϻ+1ơ}
desc_brownNoser          = {Ѿѧǿƨļֵˣÿ1Σܹ1ιٽ׵ȼ}
desc_dieHard             = {Է20%ʱͻö10%ĵֿ}
desc_drunkenMaster       = {ƵʱøóܡܵƾӰʱͽսܻ20%ļȨ }
//race specific
//ghouls
desc_radChild            = {ֱܵ˺ʵϣ¶ڷ֮ʱöҽƣǣϵͳۻӰȻ졣}		
desc_cancerousGrowth     = {ͻùأĻָٶ+2ƣѵ֫塣ֻʳʬGhoulsѡȡ}
desc_bonsai              = {ϸĵ֮ͷϳСֻʹʳʬGhoulsϡ}
//Super Mutants
desc_steadyArm           = {վƱʱٻ1жֻб˿ѡȡ}		
desc_psychotic           = {ѾΪӦ̼ͻ䣬ЧӦϻӱЧӦ˵ʱ롣ֻб˿ѡȡ}
desc_toughHide           = {¶ڷ֮ǿԿȻĻ׵ȼԼ15еĵֿԼ10ֻб˿ѡȡ}
//Death Claws
desc_deathSense          = {ѾչӦںڰеĸ֪+20%ǱеҲ+25%ơֻ֮צѡȡ}
desc_brutishHulk         = {֮ÿʱͿԻñһ㻹ֻ֮צDeathclawѡȡ}
desc_talonOfFear         = {Һצеⲫĵж}
desc_hideOfScars         = {սƤѾӲˣʹڸֵֿϻ15%ļȨ˻֮⡣ֻ֮צѡá}
//Joke Perk
desc_wayOfTheFruit       = {йˮĹ֪ʶÿˮʱͿĺôﲻѡȡ}
//end 8th September2000 revision


desc_hthEvade            = {˫ϵƷǿյģĻ׵ȼͻⲫܵİ˷֮һ}

name_stat		 = {Stat!}
desc_stat		 = {ҽƱ˵ٶȱһҽҪϺܶ࣬ÿ1ȼͿԼټȺҽƼ軨ѵж}

// end Jan version
name_twitchGamer	 = {}
desc_twitchGamer	 = {ǸСϷĸ֣Ĵָٶ׿Խ쳣}

name_bluffMaster	 = {ţ}
desc_bluffMaster	 = {ֻҪͨ춨ĻͿ͵Ϊʱ̸Ӽֵ龳}

name_divineFavour	 = {ӻ}
desc_divineFavour	 = {ЩȻϲչ}

desc_leader              = {Ǹ쵼ߣκСĳԱΪӰ죬ݶ+1ͻ׵ȼ+5޷쵼}

//end 2/6/2001

